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views/archive/g/obstacle-cube/index.html
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25
views/archive/g/obstacle-cube/index.html
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<!DOCTYPE html>
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<html lang="en-us">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>Unity WebGL Player | Obstacle cube</title>
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</head>
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<body style="text-align: center">
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<canvas id="unity-canvas" width=960 height=600 style="width: 960px; height: 600px; background: #231F20"></canvas>
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<script src="Build/game.loader.js"></script>
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<script>
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createUnityInstance(document.querySelector("#unity-canvas"), {
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dataUrl: "Build/game.data",
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frameworkUrl: "Build/game.framework.js",
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codeUrl: "Build/game.wasm",
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streamingAssetsUrl: "StreamingAssets",
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companyName: "KozmikNano",
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productName: "Obstacle cube",
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productVersion: "0.3",
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// matchWebGLToCanvasSize: false, // Uncomment this to separately control WebGL canvas render size and DOM element size.
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// devicePixelRatio: 1, // Uncomment this to override low DPI rendering on high DPI displays.
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});
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</script>
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</body>
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</html>
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