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views/archive/sm64/README.md
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# SM64-Web
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A GitHub re-upload of "https://super-mario-64.surge.sh", a port of the Super Mario 64 PC Port to the web browser. (This is not an identical copy of the original site, I have made a few minor edits, but I am not the original creator.
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## Disclaimer
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This project is not associated with, or approved by Nintendo. I am not affiliated with the decompilation or porting team. In no event will I take any responsibility for anything that may come from you using this repository. If I am asked to take this down I will, without any disclosure. Proceed at your own risk.
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## Keyboard Controls
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* Movement: Arrow Keys
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* A: X
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* B: C
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* L: Q
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* Z: Spacebar
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* Start: Enter
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* C-Stick: WASD
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## Other Info
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* You can save.
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* You can use a controller.
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* If sound does not work, reload the page and click or make some gesture before the game loads up.
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## Play Here
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https://knucklehead-mcspazatron.github.io/SM64-Web/
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views/archive/sm64/favicon.ico
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views/archive/sm64/index.html
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<!doctype html>
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<html lang="en-us">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<link rel="icon" href="favicon.ico">
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<title>Super Mario 64 PC-Port</title>
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<style>
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body, html{
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margin: 0;
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padding: 0;
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width: 100vw;
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min-height: 100vh;
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background-color: #111;
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font-family: Arial, Helvetica, sans-serif;
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color: white;
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image-rendering: pixelated;
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scrollbar-width: none;
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}
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::-webkit-scrollbar {
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display: none;
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}
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#container {
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width: 100vw;
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height: 100vh;
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display: flex;
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align-items: center;
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justify-content: center;
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}
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canvas {
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width: 100vw;
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height: 100vh;
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}
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#controls {
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margin-left: 1em;
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display: flex;
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align-items: center;
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}
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#controller, #dmca {
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padding-left: 4em;
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}
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</style>
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</head>
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<body>
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<div id="container">
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<canvas class="emscripten" id="canvas"></canvas>
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</div>
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<script type='text/javascript'>
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var Module = {
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preRun: [],
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postRun: [],
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print: (function() {
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return function(text) {
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if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
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console.log(text);
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};
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})(),
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printErr: function(text) {
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if (arguments.length > 1)
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text = Array.prototype.slice.call(arguments).join(' ');
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console.error(text);
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},
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canvas: (function() {
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var canvas = document.getElementById('canvas');
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canvas.width = window.innerWidth; // Todo: how to do this from c++
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canvas.height = window.innerHeight;
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canvas.addEventListener("webglcontextlost", function(e) {
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alert('WebGL context lost. You will need to reload the page.');
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e.preventDefault();
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}, false);
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return canvas;
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})(),
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setStatus: function(text) {
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}
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};
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</script>
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<script async type="text/javascript" src="sm64.us.f3dex2e.js"></script>
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<script>
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</script>
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</body>
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</html>
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