Holy-Unblocker/views/archive/gopher/js/app.js
QuiteAFancyEmerald faa05290b8 Added Games
2021-01-19 23:00:37 +00:00

82 lines
2.2 KiB
JavaScript

// var mainState = {
// preload: function () {
// game.load.spritesheet('car', '../assets/gopher-drive-loop.png', 63, 59, 2);
// game.load.image('railBot', '../assets/bottom-rail.png');
// game.load.image('road', '../assets/road-tile.png');
// game.stage.smoothed = false;
// },
//
// create: function () {
// game.stage.backgroundColor = '#72c5cf';
//
// //1st num indicates the starting x tilePosition
// //2nd num indicates the starting y tilePosition
// //3rd num indicates the x (length) of repetition
// //4th num indicates the y (height) of repetition
// this.railBot = game.add.tileSprite(0, 385, 600, 0, 'railBot');
//
// game.physics.startSystem(Phaser.Physics.ARCADE);
//
// this.car = game.add.sprite(30, 280, "car");
//
// this.car.animations.add('drive', [0,1], 8, true);
//
// this.car.animations.play('drive');
//
// // this.car = game.add.sprite(30, 280, 'car');
//
// this.physics.arcade.enable(this.car);
//
// // this.car.anchor.setTo(-0.2, 0.5);
//
// this.car.body.collideWorldBounds = true;
//
// cursors = game.input.keyboard.createCursorKeys();
//
// // this.timer = game.time.events.loop(100, this.addRowOfRoads, this);
//
// this.road = game.add.group();
// },
//
// update: function () {
// this.railBot.tilePosition.x = 0.5;
//
// this.car.body.velocity.x = 0;
//
// if(cursors.right.isDown){
// this.car.body.velocity.x = 100;
// }
//
// else if (cursors.left.isDown){
// this.car.body.velocity.x = -300;
// }
//
// else if (cursors.right.isDown && this.car.body.y < this.window) {
// this.car.body.velocity.x = 0;
// }
// },
//
// addOneRoad: function(x, y){
// var road = game.add.sprite(x, y, 'road');
//
// this.road.add(road);
//
// game.physics.arcade.enable(road);
//
// road.body.velocity.x = -300;
//
// road.checkWorldBounds = true;
// road.outOfBoundsKill = true;
// },
//
// addRowOfRoads: function(){
// this.addOneRoad(600, 220);
// },
//
// };
//
// var game = new Phaser.Game(600, 432, Phaser.AUTO, 'ld29', null, false, false);
//
// game.state.add('main', mainState);
//
// game.state.start('main');