mirror of
https://github.com/QuiteAFancyEmerald/Holy-Unblocker.git
synced 2025-05-17 13:30:01 -04:00
82 lines
2.2 KiB
JavaScript
82 lines
2.2 KiB
JavaScript
// var mainState = {
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// preload: function () {
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// game.load.spritesheet('car', '../assets/gopher-drive-loop.png', 63, 59, 2);
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// game.load.image('railBot', '../assets/bottom-rail.png');
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// game.load.image('road', '../assets/road-tile.png');
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// game.stage.smoothed = false;
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// },
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//
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// create: function () {
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// game.stage.backgroundColor = '#72c5cf';
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//
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// //1st num indicates the starting x tilePosition
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// //2nd num indicates the starting y tilePosition
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// //3rd num indicates the x (length) of repetition
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// //4th num indicates the y (height) of repetition
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// this.railBot = game.add.tileSprite(0, 385, 600, 0, 'railBot');
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//
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// game.physics.startSystem(Phaser.Physics.ARCADE);
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//
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// this.car = game.add.sprite(30, 280, "car");
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//
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// this.car.animations.add('drive', [0,1], 8, true);
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//
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// this.car.animations.play('drive');
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//
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// // this.car = game.add.sprite(30, 280, 'car');
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//
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// this.physics.arcade.enable(this.car);
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//
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// // this.car.anchor.setTo(-0.2, 0.5);
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//
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// this.car.body.collideWorldBounds = true;
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//
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// cursors = game.input.keyboard.createCursorKeys();
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//
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// // this.timer = game.time.events.loop(100, this.addRowOfRoads, this);
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//
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// this.road = game.add.group();
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// },
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//
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// update: function () {
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// this.railBot.tilePosition.x = 0.5;
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//
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// this.car.body.velocity.x = 0;
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//
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// if(cursors.right.isDown){
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// this.car.body.velocity.x = 100;
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// }
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//
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// else if (cursors.left.isDown){
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// this.car.body.velocity.x = -300;
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// }
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//
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// else if (cursors.right.isDown && this.car.body.y < this.window) {
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// this.car.body.velocity.x = 0;
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// }
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// },
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//
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// addOneRoad: function(x, y){
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// var road = game.add.sprite(x, y, 'road');
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//
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// this.road.add(road);
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//
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// game.physics.arcade.enable(road);
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//
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// road.body.velocity.x = -300;
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//
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// road.checkWorldBounds = true;
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// road.outOfBoundsKill = true;
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// },
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//
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// addRowOfRoads: function(){
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// this.addOneRoad(600, 220);
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// },
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//
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// };
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//
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// var game = new Phaser.Game(600, 432, Phaser.AUTO, 'ld29', null, false, false);
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//
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// game.state.add('main', mainState);
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//
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// game.state.start('main');
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